OK, clench your bums, I’m gonna say something incredibly divisive and anger inducing to the common game playing person stereotype: Casual games are important. No, seriously. Hear me out for a minute here.
Originally posted on 24th April 2017Written by: Avery
Danganronpa is a video game made by Spike Chunsoft, and was originally released around 2012 for the PSP. Interestingly, I had somehow stumbled into the demo version of this game when I was traversing the Japanese PSN for...something or other. I downloaded it, and while I had literally no idea what was going on, I was definitely intrigued by it. Fast forward a couple of years later, and someone on the Something Awful forums begins a screenshot based let's play of the game. It literally and metaphorically explodes, thanks to it's ridiculous writing and premise. So popular was this let's play that it pretty much single handedly spawned the western fandom for the game and, if you ask me, caused NISA to pick up the game for a proper english translation on the Vita. It's popularity still hasn't died off from what I can tell, as a PS4 port of both games has just been released in the west and a third game is on it's way later on in the year. It's very easy to see why this is.
Originally posted on 11th April 2017Written by: Avery
One of my favourite bands, Macula Dog, run their own record label on Bandcamp called Haord Records. I've kept a small tab on it since finding their self-titled release on there last year, occasionally popping in whenever a new release comes out. But while I've only sort of half liked the labels output since Macula's eponymous tape, this month is a bit different. Haord's april releases comprise of the usual two cassettes. This time, we have one by garage-punk band Cop City/Chill Pillars and, as far as i can tell, what seems to be cartoony experimental musician Cabo Boing's debut release.
With the recent release of 'Everything' on the Playstation 4 it's probably about time, once again, to have that same old argument about what is and isn't a game. David O'Reilly's 'Everything' is an apparent universe simulating sandbox in which the user can control anything from galaxies to atoms whilst enjoying the pre-recorded philosophies of the late Alan Watts. It doesn't directly bill itself as a game, instead calling itself an 'Interactive Experience' with no 'enforced goals, scores or tasks to complete', however it does give the player enough feedback about what they have done (for example, how many plants they have been) in order for them to set their own goals and find their own fun within the creative sandbox of that world.
Originally posted on 11th March 2017Written by: Avery
On the 13th of January on this very hallowed year of 2017, we made a fun little half-serious prediction post about the Nintendo Switch. This came out a few hours before the big presentation happened and was a rough “this will probably happen” listicle pertaining the Nintendo's newest console. It's since been a month and a bit – the Switch has launched, people have been playing it et cetera, so let's have a gander and see if our predictions were correct or not.
Originally posted on 26th January 2017Written by: Mark
There have been a few... distractions here at Mostly Kobolds HQ. Between podcasting, writing articles and repeatedly strapping a hunk of plastic to my face and declaring myself to have transcended meatspace, I haven't been able to allocate as much of my time to developing my game as I'd have liked. Happily I did find a few hours to fiddle about under the still-to-be-constructed hood and, thanks to having put a ridiculous thought into how things could work beforehand I managed to get some progress done in the times I wasn't being distracted by shiny colours and pretty lights.
Originally posted on 17th January 2017Written by: Avery
We're back, with the finale of the main AOTY list! After some careful consideration, I've picked out my personal faves of 2016. Be sure to check out Part 1 for the albums that didn't quite make it, either because I didn't feel the album in question wasn't up to scratch, or because I just didn't like it enough.